Conversion of performance mesh animation into cage-based animation

Yann Savoye       Jean Sebastien Franco

INRIA Bordeaux University



Abstract

Videos

Markerless highly-detailed performance capture is an emerging technology in vision-based graphics and 3D video. For instance, a framework for generating mesh animations from multi-view silhouettes is presented in [Vlasic et al. 2008]. Achieving inverse animation by approximating dynamic mesh using rigid skinning has inspired researchers to convert video-based reconstructed mesh sequence into rigid kinematic parameters as seen in [de Aguiar et al. 2008]. In contrast with previous techniques using skeleton-based animation paradigms, we describe an efficient linear estimation framework to convert non-rigid performance animation into cage-based animation. Our approach retrieves animation parameters through a single-pass minimization process without the need of an underlying rigid kinematic structure.



Paper


Publication

Conversion of performance mesh animation into cage-based animation
Yann Savoye and Jean-Sébastien Franco
SIGGRAPH ASIA 2010 - Poster session
Seoul, Republic of Korea. December, 2010
   

Bibtex

@inproceedings{Savoye:2010:CPM:1900354.1900357,
author = {Savoye, Yann and Franco, Jean-S{\'e}bastien},
title = {Conversion of performance mesh animation into cage-based animation},
booktitle = {ACM SIGGRAPH ASIA 2010 Posters},
series = {SA '10},
year = {2010},
isbn = {978-1-4503-0524-2},
location = {Seoul, Republic of Korea},
pages = {2:1--2:1},
articleno = {2},
numpages = {1},
url = {http://doi.acm.org/10.1145/1900354.1900357},
doi = {10.1145/1900354.1900357},
acmid = {1900357},
publisher = {ACM},
address = {New York, NY, USA}, }

Keywords

cage performance capture ,performance capture using cage, cage-based deformation, template mesh processing, interative mesh editing, linear mesh deformation, space-based deformation, data-driven deformation, dense surface skinning, cage-based representation.